Get into the habit of healing and stocking up on ammo at the end of every round to avoid a quick death.
Reload at quiet moments Ė in the later levels, this is any time that youíre not on the verge of being attacked.
Upgrading weapons makes a big difference in the long run Ė the quicker the bunnies die, the less easy it is to get overwhelmed.
The assistant is the most important upgrade, closely followed by the scavengers.
When buying weapons, it is best to only buy one from each class.
As the levels progress, your original weapons will eventually become useless and you will have to buy new ones.
Have more than one save file in case you make some poor buying choices.
If you can hold out to raise the cash for more expensive version of a weapon type, go for that one.
The 45 Colt is the only weapon with infinite ammo, but it needs upgrading to carry you safely through the first few levels. Buy a new weapon when you can afford it.
The Desert Eagle does not have infinite ammo, but its starting level is almost equal to that of the fully upgraded 45 Colt. If youíre going to choose this, upgrade the 45 Colt as little as possible.
The Tec-9 and SMG have a fast rate of fire and make life a little bit easier. Donít forget to upgrade their power, but clip size is also important. Small clips are used up quickly and you donít want to be stuck reloading while the pub is under attack.
The Shotgun and 12 Gauge have a quicker rate of fire than you would expect, so donít be put off. They have a long reload time but their power will see you through the middle levels.
The AK47 and M4 are more powerful versions of the uzis and the same tips apply. Clip size is even more important now the bunnies are coming in larger swarms.
The Sniper Rifle is a Godsend on the non-boss levels. Its bullets shoot straight through enemies and hit anything in their line of fire. It is very effective in the later waves.
The Grenade Launcher is strong but slow. Try to hit ground-based bunnies as flying bunnies pass overhead to take out both at the same time.
The Minigun is a bunny-mincing machine with no need to reload, but try to keep to short bursts of fire. If it overheats, it will become much less useful until it cools down. Try switching to another weapon for a few seconds if this happens.
Grenades are very useful if the pub is getting overwhelmed. You can throw several at the same time to clean out the playing field.
Remote Grenades are more of a tactical weapon. You can set one down to lay a trap or to use instantly when things get a little too heated. If you are under attack from a swarm of bunnies already.
Repairing your pub is more or less essential when it is damaged, unless you have Builders and you believe you can fend the bunnies off long enough for the repairs to take effect.
You must Fortify your pub as you get to the later levels in case the more powerful attacks start to get through.
You should get at least level one of the Builders to ensure your pub is constantly healing itself.
Scavengers are very useful as they give you more cash per kill, but if you pool all your cash in too early then you wonít have anything to effectively keep the bunnies at bay.
Try to get at least level one of Rage by about wave 10. Any damage you take will now feed into a meter that, once full, will enable you to shoot bullets straight through anything in your line of sight. This is very useful for taking out huge swarms of bunnies and will probably save your life at least once. Donít worry too much about levelling it unless you have spare cash.
The Assistant is essential. Get him as soon as possible and upgrade him as the bunnies get stronger.
Myxomatosis and AIDS are useful upgrades but not essential early on. The higher the level, the more bunnies will be effected. Myxomatosis is a defensive skill, causing the bunnies to take longer to get to you, and AIDS is offensive (in both meanings of the word) as the rabbits are more easily taken apart by gunfire.
Use Suicide Bunnies tactically by waiting until they are near their friends before blowing them up. Groups of bunnies can be taken out in one kill, saving ammo.
Kill Suicide Bunnies and Flying Bunnies before they can attack, or you will not get any cash for their death.
Magic Bunny is invincible until you take out his shield. Use any weapon to shoot his magic bolts back at him then hit him while he is exposed.
You will be given five Grenades before you face Tank Bunny, as these are the only weapons that can expose his weak spot. Tank Bunny will constantly shoot you, meaning you will have to take damage, but if he gets close to your pub he will unleash a series of devastating attacks. Throw a Grenade to make him pop out of his vehicle and shoot him while he is vulnerable.
The Bunny Queen must be killed before she reaches the pub or you will die instantly. Use a fully upgrade higher-tier weapon, along with plenty of Grenades, and she should not be a problem.
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