Magic Pen 2

Draw shapes and use the laws of physics to reach the target.
Developed by: Alejandro Guillen Classic (Flash)

Anyone who thinks that the laws of physics are boring is definitely mistaken. These basic laws that apply to everything around us can be used to do great things.

This sequel of the hugely popular Magic Pen game will test your puzzle ability to the max. Armed with just a pen are you required to draw the shapes needed to get the job done. Can you defy the persistent pull gravity or will you become a mindless slave obeying to its basic rules? It’s all up to you.

Instructions
Other Games:
Click Here to play Magic Pen 1!

Make clever use of physic to collect all flags in each level.

The shapes that you draw are affected by gravity, friction and inertia. Use these properties in your advantage.
The red ball (or red square in some levels), is the object that collects the flags.
Draw the objects in such a way that they push the ball in the desired direction.

Use the mouse to draw an object.
You cannot draw inside other objects.
Draw a circle by holding the left mouse button.
You can use pins and hinges to link two objects together.
Hold [S] and click inside an object to draw a pin. Draw a second object on top of the pin to link the two object together.
Hold [D] to draw a hinge. It works the same as with a pin, except that now the two objects can rotate with respect to each other.
To erase a single object hold down [A] as you left click a shape.
Hold [W] and left click to gently push the red shape in a certain direction.
Press [space] to restart the level.

Play other games from Alejandro Guillen: Spin The Black Circle, Magic Pen and Spin The Black Circle 2!
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